Toastmasters District 74

Southern Africa

Toastmasters Educational Programmes

When you first join a club, you will be able to begin with one of two basic manuals:

  • The Competent Communicator manual (the latest version is the same as the 2003 Competent Toastmaster manual and is detailed below), and
  • The Competent Leader manual (the first (and current) version was published in 2006 and is detailed below), which focuses on leadership skills learnt during assignments other than prepared speeches.

Competent Communicator Programme

This manual has 10 speech projects, each designed to develop your speaking skills one step at a time. Every project builds upon what you have learnt in the preceding project, so you should present the speeches in numerical order. This manual teaches you the basics of public speaking. Once you have finished it, you can begin refining and enhancing your basic skills in the Advanced Communicator Programme.

CC 1 The Ice Breaker (Time: 4 to 6 minutes)

  • To begin speaking before an audience
  • To help you understand what areas require particular emphasis in your speaking development
  • To introduce yourself to your fellow Club members

CC 2 Organise Your Speech (Time: 5 to 7 minutes)

  • Select an appropriate outline which allows listeners to easily follow and understand your speech
  • Make your message clear, with supporting material directly contributing to that message
  • Use appropriate transitions when moving from one idea to another
  • Create a strong opening and conclusion

CC 3 Get to the Point (Time: 5 to 7 minutes)

  • Select a speech topic and determine its general and specific purposes
  • Organise the speech in a manner that best achieves those purposes
  • Ensure the beginning, body and conclusion reinforce the purposes
  • Project sincerity and conviction and control any nervousness you may feel
  • Strive not to use notes

CC 4 How to Say It (Time: 5 to 7 minutes)

  • Select the right words and sentence structure to communicate your ideas clearly, accurately and vividly
  • Use rhetorical devices to enhance and emphasise ideas
  • Eliminate jargon and unnecessary words
  • Use correct grammar

CC 5 Your Body Speaks (Time: 5 to 7 minutes)

  • User stance, movement, gestures, facial expressions and eye contact to express your message and achieve your speech’s purpose
  • Make your body language smooth and natural

CC 6 Vocal Variety (Time: 5 to 7 minutes)

  • Use voice volume, pitch, rate and quality to reflect and add meaning and interest to your message
  • Use vocal variety smoothly and naturally

CC 7 Research Your Topic (Time: 5 to 7 minutes)

  • Collect information about your topic from numerous sources
  • Carefully support your points and opinions with specific facts, examples and illustrations gathered through research

CC 8 Get Comfortable with Visual Aids (Time: 5 to 7 minutes)

  • Select visual aids that are appropriate for your message and the audience
  • Use visual aids correctly with ease and confidence

CC 9 Persuade with Power (Time: 5 to 7 minutes)

  • Persuade listeners to adopt your viewpoint or ideas or to take some action
  • Appeal to the audience’s interests
  • Use logic and emotion to support your position
  • Avoid using notes

CC 10 Inspire Your Audience (Time: 8 to 10 minutes)

  • To inspire the audience by appealing to noble motives and challenging the audience to achieve a higher level of beliefs or achievement
  • Appeal to the audience’s needs and emotions, using stories, anecdotes and quotes to add drama
  • Avoid using notes

Competent Leader Programme

This manual has 10 projects, which require you to choose to perform one or more roles in the club environment, in order to develop a particular leadership skill. For example, in the table below, project 1 requires you to complete any 3 out of 4 possible roles.

CL 1 Listening and Leadership

  • Determine your current listening skills
  • Identify the seven steps to better listening
  • Practise listening skills in various club meeting roles

CL 2 Critical Thinking

  • Determine your current thinking skills
  • Practise critical thinking skills in carious club roles

CL 3 Giving Feedback

  • Determine your current skills in giving feedback
  • Identify the steps in giving feedback effectively
  • Practise giving feedback as you serve in various meeting roles

CL 4 Time Management

  • Determine your current time management skills
  • Identify steps to effectively manage time
  • Practise time management skills in various club roles

CL 5 Planning and Implementation

  • Determine current planning and implementation skills
  • Identify steps in the planning and implementation process
  • Practise planning and implementation skills in various club roles

CL 6 Organising and Delegating

  • Determine current skills in organising and delegating
  • Identify steps in the organisation and delegation process
  • Practise skills in organising and delegating during various club meetings

CL 7 Developing Your Facilitation Skills

  • Determine your present facilitation abilities
  • Identify facilitation strategies
  • Practise facilitation skills in various meeting roles

CL 8 Motivating People

  • Determine your current motivational skills
  • Identify conditions that motivate people
  • Practise motivational skills while serving in club roles

CL 9 Mentoring

  • Determine your current mentoring skills
  • Identify the steps in being a good mentor
  • Practise mentoring skills in various club roles

CL 10 Team Building

  • Determine your current team building skills
  • Identify the steps in building a team
  • Practise team building skills while serving in various club roles
R O L E S P R O J E C T S
1 2 3 4 5 6 7 8 9 10
Speaker * *
Speech Evaluator * * * *
Grammarian * * * *
Ah-Counter *
Table Topics Speaker *
Table Topics Master * * *
General Evaluator * * * * *
Toastmaster * * * *
Club Speech Contest - Chairman *
- Help to organise *
Club Special Event - Chairman *
- Help to organise *
Club Public Relations Campaign - Chairman * *
- Help to organise *
Club Membership Campaign / Contest - Chairman * *
- Help to organise *
Club Newsletter - Editor *
- Help produce *
Club Website - Webmaster *
- Assist *
Mentor a New Member or Existing Member *
Befriend a Guest at a Club Meeting *
Guidance Committee for High Performance Leadership *
Number of roles marked * to be completed: 3 2 3 1 3 1 2 3 1 1
^ ^ ^
AND Timer
At least 1 must be a Chairman
OR General Evaluator and Toastmaster